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Children of the Mind

ebook
0 of 1 copy available
Wait time: About 2 weeks
0 of 1 copy available
Wait time: About 2 weeks

The planet Lusitania is home to three sentient species: the Pequeninos; a large colony of humans; and the Hive Queen, brought there by Ender. But once against the human race has grown fearful; the Starways Congress has gathered a fleet to destroy Lusitania.
Jane, the evolved computer intelligence, can save the three sentient races of Lusitania. She has learned how to move ships outside the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the Net, world by world.
Soon Jane will not be able to move the ships. Ender's children must save her if they are to save themselves.
Children of the Mind is the fourth book in Orson Scott Card's The Ender Saga.
THE ENDER UNIVERSE
Ender series
Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind
Ender's Shadow series
Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight
Children of the Fleet
The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens
The Second Formic War (with Aaron Johnston)
The Swarm /The Hive
Ender novellas
A War of Gifts /First Meetings
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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  • Reviews

    • Publisher's Weekly

      Starred review from July 29, 1996
      The first two volumes of Card's Ender saga, Ender's Game and Speaker for the Dead, each won the Hugo and Nebula awards for best novel. This adept fifth volume in the series (after Xenocide, 1991) continues the story of Ender Wiggin, hero, social conscience and unwitting mass murderer. Here, however, Ender, feeling the weight of his years, plays only a limited role in the desperate attempt to avert the destruction by the Starways Congress of the planet Lusitania and its three intelligent races. Foremost among those at center stage are Peter and Young Valentine, Ender's "children of the mind," copies of his brother and sister whom he accidentally created on his trip Outside the universe in Xenocide. Also central is Jane, the prickly Artificial Intelligence whose unique ability to use the Outside to transcend the light-speed barrier is key to all attempts to save Ender's adopted world. Peter, Val, Jane and their companions must criss-cross the galaxy to find new planets for Lusitania's refugees while trying to influence the politicians and philosophers who have the power to stop the Congress's approaching war fleet. Readers unfamiliar with earlier Ender novels may have trouble picking up some plot threads. But Card's prose is powerful here, as is his consideration of mystical and quasi-religious themes, and his ability to write convincing, at times heartrending, scenes of intrafamily conflict is as strong as ever. Though billed as the final Ender novel, this story leaves enough mysteries unexplored to justify another sequel; and Card fans should find that possibility, like this novel, very welcome indeed. Major ad/promo; 200-copy limited leather-bound edition, $200, ISBN 0-312-86191-5.

    • Library Journal

      April 1, 1996
      In this fourth and final novel in the Nebula Award-winning series that began with Ender's Game (1985), Ender races to save his planet from destruction.

    • School Library Journal

      January 1, 1997
      YA-This final installment in the series is also the end of Ender himself. A small child in Ender's Game (1985), a young man in Speaker for the Dead (1986), and increasingly world-weary in Xenocide (1992, all Tor), he is finally able to put down the burdens he has carried for humanity. It is this struggle to accept and resolve the problems of maturity that is at the heart of this story. All of the characters and, indeed, the worlds of the previous books, must either evolve or die. Ender, having made the longest journey, both within himself and in space and time, turns out to be the least able or willing to do so. Card writes with his usual flair. The characters give life to the thematic conflicts and the plot involves the fate of humankind, but the concerns are adult in a way that the previous books have not been. This book will not disappoint the author's adult audience; indeed, he has pulled off that most difficult of tricks, a satisfying conclusion to a great series. But YAs may find themselves at a loss to understand what all the fuss is about or dismayed by a resolution that may not meet their more idealistic needs. Buy a single copy and see how your readers respond.-Cathy Chauvette, Fairfax County Public Library, VA

    • Publisher's Weekly

      September 4, 2006
      Nothing mars this straightforward, solid production of the final book in Card's Ender series. Every narrator conveys his or her character's personality with nuance and realism. The fleet sent to destroy Lusitania is about to arrive and all the planet's denizens are scrambling. They rush to colonize new worlds, to save two intelligent species from extinction, to try to stop the fleet, to find the creators of the Descolada virus (a threat to all living things) and to find a way for the computer entity Jane—whose faster-than-light travel makes all the other goals possible—to survive shutting down the network that sustains her. Children
      is philosophical about the purpose and meaning of intelligent life, the interconnectedness of all things and the power of love. These weighty topics could easily sound corny in less skilled hands, but the text is saved by the honest and emotional narration by Gabrielle De Cuir, John Rubinstein, Stefan Rudnicki, Scott Brick, Amanda Karr and David Birney. Light touches of music and special effects for the aliens blend seamlessly into the flow of the production. High quality work all around. (Reviews, July 22, 1996)

    • Publisher's Weekly

      July 29, 1996
      The first two volumes of Card's Ender saga, Ender's Game and Speaker for the Dead, each won the Hugo and Nebula awards for best novel. This adept fifth volume in the series (after Xenocide, 1991) continues the story of Ender Wiggin, hero, social conscience and unwitting mass murderer. Here, however, Ender, feeling the weight of his years, plays only a limited role in the desperate attempt to avert the destruction by the Starways Congress of the planet Lusitania and its three intelligent races. Foremost among those at center stage are Peter and Young Valentine, Ender's children of the mind, copies of his brother and sister whom he accidentally created on his trip Outside the universe in Xenocide. Also central is Jane, the prickly Artificial Intelligence whose unique ability to use the Outside to transcend the light-speed barrier is key to all attempts to save Ender's adopted world. Peter, Val, Jane and their companions must crisscross the galaxy to find new planets for Lusitania's refugees while trying to influence the politicians and philosophers who have the power to stop the Congress's approaching war fleet. Readers unfamiliar with earlier Ender novels may have trouble picking up some plot threads. But Card's prose is powerful here, as is his consideration of mystical and quasi-religious themes. Though billed as the final Ender novel, this story leaves enough mysteries unexplored to justify another entry; and Card fans should find that possibility, like this novel, very welcome indeed. Major ad/promo; 200-copy limited leather-bound edition, $200, ISBN 0-312-86191-5.

Formats

  • Kindle Book
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Languages

  • English

Levels

  • ATOS Level:6.2
  • Lexile® Measure:860
  • Interest Level:9-12(UG)
  • Text Difficulty:4-5

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