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Codex

A Novel

ebook
1 of 1 copy available
1 of 1 copy available
#1 New York Times–bestselling author of The Magicians: A "fabulously entertaining" novel of a medieval manuscript, a modern video game, and a man obsessed (The Boston Globe).
About to depart on his first vacation in years, Edward Wozny, a hotshot young investment banker, is sent to help one of his firm's most important and mysterious clients. When he's asked to uncrate and organize a personal library of rare books, Edward's indignation turns to intrigue as he realizes that there may be a unique medieval codex hidden among the volumes, a treasure kept locked away for many years and for many reasons.
Meanwhile, as friends draw Edward into a peculiar and addictive computer game, his obsession deepens as he discovers surprising parallels between the game's virtual reality and the mystery of the codex. An accomplished and entertaining thriller, Codex explores the mysterious power of books in the medieval and modern ages.
"Captivating . . . [An] intelligent, enjoyable novel." —Publishers Weekly
"Takes its place on the shelf of self-referential, bibliophilic page turners like The Name of the Rose, Possession and A Case of Curiosities, and it's as entertaining as any of them." —The New York Times Book Review
"An exhilarating literary tour de force . . . mesmerizing from start to finish. A fabulous double-helix of a novel." —Baltimore Sun
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    • Publisher's Weekly

      February 9, 2004
      A young investment banker burrows deep into a labyrinthine world of computer games and literary riddles in this captivating thriller by Time
      book critic Grossman (Warp
      ). On a two-week vacation before he heads for a new post in London, 25-year-old golden boy Edward Wozny volunteers his services to the Wents, the duchess and duke of Bowmry, two of the firm's biggest clients. Since he assumes they require his financial expertise, he is exasperated—and then intrigued—to discover they wish him to catalogue a collection of ancient books in the attic of their New York apartment. Captivated by the library of rare manuscripts, Edward finds himself oddly content in this mystifying world of words. A special request adds extra urgency to the assignment: he is asked to find a possibly mythical codex by 14th-century monk Gervase of Langford, A Viage to the Contree of the Cimmerians
      . Most scholars believe that the text—which predicts the coming of the apocalypse and may conceal Went family secrets—never existed, and that view is shared by Margaret Napier, a hard-nosed graduate student whom Edward enlists to aid him in his daunting task. Fixated on locating the codex, Edward becomes equally preoccupied with MOMUS, an intricate, frighteningly vivid computer game. Cyberworld and real world are more connected than Edward realizes, and he gradually discovers that the game is intimately related to his literary sleuthing. A trip to England and a well-orchestrated final twist bring this intelligent, enjoyable novel to a fittingly understated conclusion. Author appearances in Boston, New York and Washington, D.C.

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Languages

  • English

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